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One side will make you grow taller, and the other will make you grow shorter.
Somebody killed something, that's clear at any rate...
Created on 2007-03-16 04:20:08 (#12508800), last updated 2008-04-10
69 comments received, 314 comments posted
Plus Account [Gift]
13 Journal Entries, 4 Tags, 0 Memories, 0 Virtual Gifts, 14 Userpics
| Name: | amcgees_alice |
|---|---|
| Birthdate: | 1976-08-22 |
Player's Name: Pedro Nunez
Age: 24
What Kingdom Hearts games have you played/watched/read? Kingdom Hearts I and Kingdom Hearts II religiously, bought my little cousin Chain of Memories, and I currently own all the released mangas so far.
AIM/email: elpedrososama
LJ: elpedrososama
Character: Alice Liddle aka American Mcgee’s Alice
Series: American Mcgee’s Alice (the game)
Version: Right after felling the red queen
Age: Twenty-one
Gender: Female
Sexuality: Irrelevant.
Appearance: She wears a sleeve puffed blue dress with a white almost apron-like clothing over it and wears a horseshoe necklace. The apron like cloth has symbols on the
pockets, but the reason for this only Alice knows. She wears hand gloves with holes, and has a skull with a ribbon that ties the white apron cloth to her dress. She wears knee high boots.
Personality: Alice is the borderline between perfect insanity and sensibility. She is tough on her enemies, merciful (if applicable) to her friends, and has a tendency to ignore anything other than that. A government would call Alice the perfect killing machine, but Alice simply thinks of herself as efficient. Essentially, Alice has the perfect personality of a wayward assassin, but she benefits in that she has no need of money or special friends: carnage is all she seeks.
Abilities/Weaponry: powers:
Vorpal blade- The staple weapon Alice uses. She felled the Jabberwocky with such a weapon.
Cards- Explosive. They come in threes, shooting at an enemy and attempting to render incapacitated. It takes a few tries though, and very good accuracy.
Croquet Mallet- Perfect for bludgeoning and attacking far away creatures.
Jackbomb- Can either explode immediately or act as a flame thrower…and then explode.
Ice wand- Freezes opponent or builds an ice wall.
Jacks O Death- Jack that can be fired long ranged as weapons or short, but at a short distance the jacks will repeat a bludgeoning attack on an enemy at least four to five times.
Dead Time Watch- Freezes time for a time. It doesn't stay very long though, and it takes a half hour to activate again. As per in the game, Alice's use of this watch might warrant a visit from the keeper of time herself, Pluto, to lecture her on the misuse of freezing time.
Jabberwock's Eyestaff- Alice charges this weapon and it takes a moment, but then a powerful beam comes from the staff and releases a violent charge at the enemy. The secondary attack can bring down meteors from the sky to fall upon her enemies. The drawback to both of these attacks is they they can harm Alice as well.
Blunderbuss- Alice's most powerful weapon. It emits a huge projectile that causes damage to an opponent and sets everything in the area on fire. The drawback is that its so powerful it actually knocks Alice off her feet a few seconds, making it a weapon only the strongest can yield.
Weaknesses: Alice isn’t all there. Matter of fact, she’s still struggling to realize what’s real and what isn’t, and she still needs to know if she’s doing right. A part of her blames herself for her parent’s death and she almost feels like her own death would have saved them. In short, Alice is a martyr in her spare time, although she doesn’t have that time very often.
History:. The story of Alice is nothing new: we know of her adventures down the rabbit hole and through the looking glass land to eventually become queen. What we don’t is the afterward: the fire that burned her parents alive, the years spent in the asylum, the torture at the hands of the asylum’s cruel doctor’s assistants.
Alice’s sanity was on a thread until she entered the fantasyland she once called home: the recesses of her fragmented mind, and saw her wonderland falling all around her. She reentered Wonderland to claim it from the Red Queen, the principal fears of her memory and reminder of the terrible fate of her parents. She bested all her fears: the insatiable Duchess, the cruel Mad Hatter, the vicious Jabberwocky and the Red Queen herself. Her sanity back in her corner, Alice was flung from her short triumphant moment into a new kind of wonderland: Paixao.
How it started
Age: 24
What Kingdom Hearts games have you played/watched/read? Kingdom Hearts I and Kingdom Hearts II religiously, bought my little cousin Chain of Memories, and I currently own all the released mangas so far.
AIM/email: elpedrososama
LJ: elpedrososama
Character: Alice Liddle aka American Mcgee’s Alice
Series: American Mcgee’s Alice (the game)
Version: Right after felling the red queen
Age: Twenty-one
Gender: Female
Sexuality: Irrelevant.
Appearance: She wears a sleeve puffed blue dress with a white almost apron-like clothing over it and wears a horseshoe necklace. The apron like cloth has symbols on the
pockets, but the reason for this only Alice knows. She wears hand gloves with holes, and has a skull with a ribbon that ties the white apron cloth to her dress. She wears knee high boots.
Personality: Alice is the borderline between perfect insanity and sensibility. She is tough on her enemies, merciful (if applicable) to her friends, and has a tendency to ignore anything other than that. A government would call Alice the perfect killing machine, but Alice simply thinks of herself as efficient. Essentially, Alice has the perfect personality of a wayward assassin, but she benefits in that she has no need of money or special friends: carnage is all she seeks.
Abilities/Weaponry: powers:
Vorpal blade- The staple weapon Alice uses. She felled the Jabberwocky with such a weapon.
Cards- Explosive. They come in threes, shooting at an enemy and attempting to render incapacitated. It takes a few tries though, and very good accuracy.
Croquet Mallet- Perfect for bludgeoning and attacking far away creatures.
Jackbomb- Can either explode immediately or act as a flame thrower…and then explode.
Ice wand- Freezes opponent or builds an ice wall.
Jacks O Death- Jack that can be fired long ranged as weapons or short, but at a short distance the jacks will repeat a bludgeoning attack on an enemy at least four to five times.
Dead Time Watch- Freezes time for a time. It doesn't stay very long though, and it takes a half hour to activate again. As per in the game, Alice's use of this watch might warrant a visit from the keeper of time herself, Pluto, to lecture her on the misuse of freezing time.
Jabberwock's Eyestaff- Alice charges this weapon and it takes a moment, but then a powerful beam comes from the staff and releases a violent charge at the enemy. The secondary attack can bring down meteors from the sky to fall upon her enemies. The drawback to both of these attacks is they they can harm Alice as well.
Blunderbuss- Alice's most powerful weapon. It emits a huge projectile that causes damage to an opponent and sets everything in the area on fire. The drawback is that its so powerful it actually knocks Alice off her feet a few seconds, making it a weapon only the strongest can yield.
Weaknesses: Alice isn’t all there. Matter of fact, she’s still struggling to realize what’s real and what isn’t, and she still needs to know if she’s doing right. A part of her blames herself for her parent’s death and she almost feels like her own death would have saved them. In short, Alice is a martyr in her spare time, although she doesn’t have that time very often.
History:. The story of Alice is nothing new: we know of her adventures down the rabbit hole and through the looking glass land to eventually become queen. What we don’t is the afterward: the fire that burned her parents alive, the years spent in the asylum, the torture at the hands of the asylum’s cruel doctor’s assistants.
Alice’s sanity was on a thread until she entered the fantasyland she once called home: the recesses of her fragmented mind, and saw her wonderland falling all around her. She reentered Wonderland to claim it from the Red Queen, the principal fears of her memory and reminder of the terrible fate of her parents. She bested all her fears: the insatiable Duchess, the cruel Mad Hatter, the vicious Jabberwocky and the Red Queen herself. Her sanity back in her corner, Alice was flung from her short triumphant moment into a new kind of wonderland: Paixao.
How it started
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